Classroom Store for Students

Classroom Store for Students

Stock a classroom store with rewards your students will save up for. Students spend the points they earn on their own, and you approve each purchase or let it go through instantly.

Stock a classroom store with rewards your students will save up for. Students spend the points they earn on their own, and you approve each purchase or let it go through instantly.

The Marketplace screen, with three Heroes waiting on purchase requests a teacher can approve or decline.

Classroom Store for Students

Stock a classroom store with rewards your students will save up for. Students spend the points they earn on their own, and you approve each purchase or let it go through instantly.

Classroom Hero digital hall pass board showing active passes with live countdown timers, a keep-apart rule, and school pass types
Classroom Hero digital hall pass board showing active passes with live countdown timers, a keep-apart rule, and school pass types

Proven Results in Your Classroom Economy

Turn points into a real classroom economy

Set your own items and prices for every class.

Approvals built in

New items start as requests, so you approve each purchase before it goes through.

Every purchase lands in the student's history

Students can't spend more than they've earned, so balances stay fair.

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Connect to Content

Add layers or components to swipe between.

What a Classroom Store Looks Like With Classroom Hero

Classroom Hero's Marketplace replaces the prize box, paper coupons, and the tally sheet of who bought what. Name your class currency, add a few rewards, and students can start shopping with the points they earn the same day.

Fill Your Class Store With Rewards That Fit Your Room

A prize box gets expensive fast. In the Marketplace, you create each item with a name, a cost, and an optional description and image, like a homework pass, extra break time, or a new pencil. Setting up another class? Import the items you already made.

Get Started

A teacher at her classroom desk next to a Marketplace card for adding a Homework Pass that costs 40 points.
A teacher at her classroom desk next to a Marketplace card for adding a Homework Pass that costs 40 points.
A teacher with a tablet next to Marketplace cards for a Homework Pass request from Hero Ava M. and a New Pencil set to instant purchase.
A teacher with a tablet next to Marketplace cards for a Homework Pass request from Hero Ava M. and a New Pencil set to instant purchase.
A teacher with a tablet next to Marketplace cards for a Homework Pass request from Hero Ava M. and a New Pencil set to instant purchase.

Approve Big Rewards, Let Small Ones Go Through

Some rewards need a yes from you first. New items start as requests, so students ask and you approve or decline, even right from the notification. For quick wins like a new pencil, turn on instant purchase and the points come off right away.

Get Started

Reward a Whole Table Without Repeating Yourself

Reward a Whole Table Without Repeating Yourself

When a whole group earns the same reward, you shouldn't have to ring it up five times. Pick the item, select the students, and sell it to all of them at once. Anyone without enough points is skipped, and everyone else's balance updates.

Get Started

A teacher with students at a classroom table next to a Marketplace card selling a Homework Pass to three students, with Eli K. skipped.
A teacher with students at a classroom table next to a Marketplace card selling a Homework Pass to three students, with Eli K. skipped.
A student at a classroom desk next to a Marketplace history card for Hero Ava M.
A student at a classroom desk next to a Marketplace history card for Hero Ava M.

Every Purchase on the Record, No Tally Sheet Needed

Tracking who bought what on sticky notes doesn't last long. Every Marketplace purchase shows up in the student's history, next to the points they earned. Students can check their own points before they shop, and they can't buy anything that costs more than they have.

Get Started

Let Families Shop With Points From Home and School

Kids do best when home and school send the same message. Parents linked to your class can spend class points with their child, and split the cost between points earned at home and points earned at school.

Get Started

FAMILY SHOPPING

FAMILY SHOPPING

Let Families Shop With Points From Home and School

Kids do best when home and school send the same message. Parents linked to your class can spend class points with their child, and split the cost between points earned at home and points earned at school.

Kids do best when home and school send the same message. Parents linked to your class can spend class points with their child, and split the cost between points earned at home and points earned at school.

Get Started

A parent and child in a school lobby next to cards showing a New Console Game for sale at home, which Hero Mateo R. spends 80 class points on.
A parent and child in a school lobby next to cards showing a New Console Game for sale at home, which Hero Mateo R. spends 80 class points on.

Benefits for the Whole School

Admins

PBIS Coordinators

Teachers

Students

Parents

Points, Not Money, in Every Classroom

Every class store runs on points students earn for positive behavior, never real money, and each purchase is kept in the student's history.

Admins

PBIS Coordinators

Teachers

Students

Parents

Points, Not Money, in Every Classroom

Every class store runs on points students earn for positive behavior, never real money, and each purchase is kept in the student's history.

Admins

Teachers

Parents

PBIS Coordinators

Students

Points, Not Money, in Every Classroom

Every class store runs on points students earn for positive behavior, never real money, and each purchase is kept in the student's history.

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Trusted by Teachers. Verified by Experts

Seamlessly access expert guidance on teaching practices, innovative classroom management strategies, running an effective reward systems, and more!

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Build Your Classroom Store With Classroom Hero

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