Daily learning games that students want to play—and you fully control

Classroom Hero’s daily games are built so you decide how often students play, how many points they earn, and how each game behaves. One fresh problem or challenge per student per day keeps it fair and focused—no prep, no grading.

Below is how each game works and exactly what you can configure in your class settings.

Daily Games settings or games list

How teachers configure daily games

For every game you turn on, you set:

  • Points per completion — How many class points (or your custom currency) a student earns when they complete the game.
  • Max completions per day — How many times each student can complete that game in a day (e.g. 1, 3, or 5). Prevents gaming the system.
  • Difficulty — Easy, Medium, or Hard, which affects problem/challenge difficulty.

Each game type also has its own options (operations for math, word count and time for word game, languages for translation). All of this lives in your class’s Daily Games settings.

🔢 Daily Math

Students see numbers and operations flash one at a time, then calculate the full expression (left to right). One problem per student per day; they can retry until they get it right, then earn the points you set for one completion.

What you configure:

  • · Which operations to include: addition, subtraction, multiplication, division (any combination).
  • · Number of numbers in the expression (e.g. 5 or more).
  • · Points per completion and max completions per day (same as above).
Math game in play

Try the math demo →

📝 Word game

Students get one base word per day and build as many valid words as they can from its letters. You choose how many words they must find to earn the base completion points, and whether each extra word earns additional points. A time limit keeps the round focused.

What you configure:

  • · Minimum words to complete — e.g. find at least 5 words to earn the completion points.
  • · Points per completion — base points for reaching the minimum; you can also set extra points per additional word (e.g. +1 point per word after the minimum).
  • · Time limit — how long students have to find words (e.g. 3 minutes).
  • · Max completions per day and difficulty.
Word game in play

Try the word game demo →

🌐 Translation game

Students see one word or phrase in a “base” language and type the translation in a “practice” language. One prompt per student per day; correct answer earns the points you set. Great for vocabulary and language practice without overwhelming them.

What you configure:

  • · Base language — the language students see (e.g. English).
  • · Practice language — the language they type (e.g. Spanish, French).
  • · Points per completion, max completions per day, and difficulty (which affects word choice and complexity).
Translation game in play

Try the translation demo →

Why daily games fit your class

  • You control how many times per day students can complete each game, so it stays fair and doesn’t replace instruction.
  • Points use your class currency and tie into your existing Classroom Hero rewards and goals.
  • One problem or challenge per student per day means no extra grading and no “race to finish” — just consistent practice.

Try Classroom Hero